Candy Rush Performance
How the game actually runs on real hardware — measured from anonymous play sessions, not from a marketing slide.
Every percentile here is the median ACROSS SESSIONS of each session's own percentile — not a percentile over pooled frames, which this data cannot support. Averages are weighted by frame count. Any figure drawn from fewer than the minimum number of sessions is withheld rather than published as noise.
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Population counts from Steam
Aggregated by Valve across everyone who played. Plays counts every finished run including quits, so it measures popularity — it is not a denominator for the win count beside it. The win rate is above, computed over scored runs only.
No Steam counters yet. These fill in once the released build is out and players have finished runs.
Verified benchmarks
Controlled runs on named hardware, each tied to the exact build it ran on. Unlike the numbers above these are not a population measurement — they are the only figures that can support a claim about one specific device.
No verified benchmark runs published for this channel yet.
These numbers come from anonymous session telemetry that carries no persistent identifier — see the privacy page for exactly what is collected.